Course : Blender, an introduction to 3D creation

Practical course - 4d - 28h00 - Ref. LER
Price : 1940 € E.T.

Blender, an introduction to 3D creation




Blender is 3D modeling, animation and rendering software. You'll learn about the interface's main functions. You'll learn how to design a 3D object and render it realistically. You'll create animations and various physical simulations such as particles.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. LER
  4d - 28h00
1940 € E.T.




Blender is 3D modeling, animation and rendering software. You'll learn about the interface's main functions. You'll learn how to design a 3D object and render it realistically. You'll create animations and various physical simulations such as particles.


Teaching objectives
At the end of the training, the participant will be able to:
Getting to grips with the Blender interface
Modeling and animating objects in 3D
Design and apply materials and textures to objects
Manage lighting and object rendering

Intended audience
Architects, builders, draughtsmen, designers, engineers, design office managers.

Prerequisites
Good knowledge of a graphical operating system.

Course schedule

1
User interface

  • 3D, orbit and panoramic views from the camera.
  • Organize the 3D view with layers.
  • Properties panel.
  • Object mode and simple object relationships.
Hands-on work
Install Blender. Create a view.

2
Object creation and modification

  • Rectangular, circular and lasso selection.
  • Bézier curves. Extrusion along a curve.
  • Transforming objects. The Simple Deform tool.
  • Modeling with the Extrude function. Basic modeling, points, edges, faces.
  • Modifiers: Array, Boolean, Edge...
Hands-on work
Design new objects.

3
Designing materials and textures

  • Assign materials to objects.
  • The creation of simple, nodal materials.
  • Surface, diffuse and specular shaders.
  • Place and assign textures.
  • Volumetric shaders.
Hands-on work
Application of texture effects.

4
UV Mapping and Texture Painting

  • UV unfolding, testing and correction.
  • Use UV Mapping on materials.
  • Texture creation directly in Blender.
  • Unfolding export.
  • Save rendering on a UV texture (Bake).
Hands-on work
Plating an image onto a UV.

5
Lighting and rendering management

  • The different types of light.
  • Colors, intensity, distance and shading.
  • Still image rendering.
  • Camera handling, focal length, positioning and depth of field.
  • Output dimensions. Rendering format. Anti-aliasing.
  • Rendering through different engines.
Hands-on work
Rendering with lighting.

6
Introduction to Compositing

  • The basics of compositing.
  • Video sequence editor.
  • Compositing nodes.
Hands-on work
Composing an image.

7
Introduction to the physical engine and particles

  • Physics engine basics and particle management.
  • Physics (flexible bodies, rigid bodies).
  • Generic, dynamic, static particles.

8
Introduction to animation management

  • Notion of key images and Timeline.
  • Create key images: Position Rotate Scale.
  • Introducing Graph Editor.
  • Animate interface properties.
Hands-on work
Create an animation.


Customer reviews
4,2 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
MÉLANIE S.
22/09/26
4 / 5

A thoroughly comprehensive course led by a highly knowledgeable, approachable and engaging tutor. The course is very intensive and would benefit from more short practical exercises throughout if it were run over a full week.
YANN D.
22/09/26
5 / 5

Olivier is brilliant – he’s a great teacher and very enthusiastic. He’s always happy to go into detail or rephrase his explanations with demonstrations to ensure the concepts are fully understood.
GUÉNAËLLE D.
22/09/26
3 / 5

This course was supposed to be an INTRODUCTION to Blender, but it quickly turned out to be too advanced for my needs as a beginner looking to explore the Blender software. Indeed, the course content was very dense and the pace too fast for me to keep up and to have time to practise using the software. I often lost track of what was going on during those four days of training and I feel that I am not at the right level to follow it.



Publication date : 02/01/2024



This programme is an original creation, developed by the teaching teams at ORSYS Formation. Any reproduction, representation, adaptation or use, in whole or in part, without the prior written authorisation of ORSYS, is strictly prohibited. ORSYS reserves the right to take any action necessary to protect its intellectual property rights.


This programme is an original creation, developed by the teaching teams at ORSYS Formation. Any reproduction, representation, adaptation or use, in whole or in part, without the prior written authorisation of ORSYS, is strictly prohibited. ORSYS reserves the right to take any action necessary to protect its intellectual property rights.