Course : Agile methods by example

role-playing around a LEGO® workshop

Practical course - 2d - 14h00 - Ref. MGG
Price : 1610 CHF E.T.

Agile methods by example

role-playing around a LEGO® workshop



"Learning by doing" is the pedagogical approach of this training course. You'll play an active role in a "red thread" project that will enable you to project yourself into the Agile mode. The discovery of Agile iterative principles is introduced through an initial empirical and playful phase, based on a LEGO® construction. Next, you'll consolidate what you've learned through a presentation of Agile concepts and a case study of an "IS" project.


INTER
IN-HOUSE
CUSTOM

In person
Available in English on request

Ref. MGG
  2d - 14h00
1610 CHF E.T.




"Learning by doing" is the pedagogical approach of this training course. You'll play an active role in a "red thread" project that will enable you to project yourself into the Agile mode. The discovery of Agile iterative principles is introduced through an initial empirical and playful phase, based on a LEGO® construction. Next, you'll consolidate what you've learned through a presentation of Agile concepts and a case study of an "IS" project.


Teaching objectives
At the end of the training, the participant will be able to:
Understanding the concepts of Agile methods
Communicating customer requirements in Agile mode
Evaluate workloads and draw up schedules
Implement an iterative and continuous improvement approach
Making the most of visual management tools

Intended audience
Developers, architects, testers, project managers and directors, future Scrum Masters and Agile managers, methods/quality managers, project managers, functional managers, Product Owners.

Prerequisites
No special knowledge required.

Practical details
Role-playing
The discovery of Agile iterative principles is brought about by an initial empirical and playful phase, based on a LEGO® construction.
Teaching methods
The course is based on a 1st empirical approach, consolidated by the presentation of Agile concepts with a case study on an [[IS]] project.

Course schedule

1
Introduction

  • A cultural break with traditional project management methods.
  • The Agile alliance, the Agile manifesto.
  • Overview of the main Agile methods: Scrum, XP...

2
First approach based on an example "LEGO®"

  • Agile concepts: players, approach, artifacts.
  • Presentation of the Agile situation. Distribution of roles.
  • Team evaluation of 1st estimate. Planning of iterations.
  • Using LEGO®, the team completes the 1st sprint.
  • Product presentation to the customer (review).
  • After the retrospective, the team updates the Backlog.
  • Conduct further iterations.
Group discussion
Assessment. The entire team reviews the project and evaluates the Agile principles it has applied.

3
Formalizing requirements

  • Notions of Story, Epic, User Stories.
  • Story value, Business Value, prioritization.
  • Initial backlog: building and updating it.
  • Acceptance testing: an aid to expressing needs, an approach to validating requirements.
Hands-on work
Presentation by the customer of the initial project backlog "fil rouge". Formatting, description and prioritization of stories.

4
Release planning

  • Breakdown of the project into releases.
  • Definition of sprints.
  • Story evaluation: Planning Poker.
Hands-on work
Customer presents project stories; project manager evaluates workload. Planning. Planning Poker. The team plans the 1st release.

5
Planning and organizing iterations

  • Sprint backlog construction, task identification, planning.
  • Continuous improvement: leading reviews and end-of-iteration retrospectives.
  • The daily Scrum or standing meeting.
  • Development organization.
  • Using a Kanban.
Hands-on work
Breakdown of stories into tasks, sprint backlog and planning of first iteration.

6
Project follow-up and closing

  • Specify the definition of "done", a release, a sprint, a task...
  • Progress indicators: release and sprint Burndown Chart, Kanban Work In Progress.
Hands-on work
First iterations completed. MOE updates project Burndowns.

7
Supplements

  • Agile engineering principles.
  • Implementation: presentation of Agile tools.


Customer reviews
5 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
DENIS P.
20/10/25
5 / 5

Good command of the subject and a very available trainer
SÉBASTIEN G.
20/10/25
5 / 5

This course gave me a good image of the method.



Publication date : 08/29/2024