Publication date : 02/12/2024

Course : 3ds Max, mastering 3D modeling and animation

Practical course - 4d - 28h00 - Ref. DMF
Price : 1650 € E.T.

3ds Max, mastering 3D modeling and animation




Autodesk 3ds Max is 3D modeling and animation software. You'll learn how to compose and model 3D scenes with 3ds Max. You'll see lighting for compositing still images, the materials editor for textures, staging, lighting and rendering parameters.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. DMF
  4d - 28h00
1650 € E.T.




Autodesk 3ds Max is 3D modeling and animation software. You'll learn how to compose and model 3D scenes with 3ds Max. You'll see lighting for compositing still images, the materials editor for textures, staging, lighting and rendering parameters.


Teaching objectives
At the end of the training, the participant will be able to:
Mastering the 3ds Max interface
Modeling objects
Apply textures to 3D objects
Setting up lights in the scene
Generate rendering for export

Intended audience
Animation directors, audiovisual technicians, editors, video truquists and 2D and 3D computer graphics artists.

Prerequisites
Knowledge of CAD and graphics software.

Course schedule

1
The user interface

  • Organization of toolbars, menus and 3D views.
  • Using keyboard shortcuts.
  • Precision tools (snapping, alignment, rulers, grids).
  • Scene management (groups, layers, selection sets, etc.).
  • Management of pivot points and axes.
  • Optimize software settings (units, save, undo).
  • File management: import and export formats, working folder.
Hands-on work
Getting to grips with the 3ds Max interface.

2
Modeling

  • Primitives and Boolean operations.
  • Model from a photo, image or vector plan in AutoCAD or Illustrator.
  • Spline-based modeling.
  • Modifiers for splines (extruder, revolution, sweep).
  • Modifiers for geometries (edit poly, curvature, noise, FFD, sectioning, etc.).
  • Use of network, mirror and alignment tools.
  • Architectural objects (wall, window, door, staircase, railing, foliage).
  • Polygonal modeling (extrusion tools, chamfers, insertion, bridging, smoothing, etc.).
Hands-on work
Modeling objects in a scene.

3
Materials management

  • The materials editor with its options and simple or detailed mode.
  • Different types of materials and textures (physical, standard, multi-subobject, bitmap, noise, color correction).
  • Multi-subobject and materials to apply multiple materials.
  • Application of UVW texture coordinates.
Hands-on work
Place materials and textures on 3D objects.

4
Using the lights

  • Photometric lights and the daylight or sun positioner system.
  • In-depth photometric light settings using photographic exposure control.
  • Photo studio and architectural lighting techniques.
Hands-on work
Creating multiple lights in a scene.

5
Render creation

  • Create a physical camera and set its parameters.
  • Comparison between Art and Arnold renderings.
  • Advanced Art and Arnold rendering parameters (rendering quality, noise filter, sampling).
  • Produce a final HD render and use the print size wizard.
Hands-on work
Export 3D rendering.


Customer reviews
5 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
ARTHUR B.
21/10/25
5 / 5

Alexis is a very good teacher, a good listener and very helpful. It was a very rewarding week, thank you.
JEAN PHILIPPE V.
21/10/25
5 / 5

Content covering all aspects of the software. The whole course is approached in project mode, which means you can quickly plan for future projects.
PAULINE B.
21/10/25
5 / 5

GENIALE



Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class

Dernières places
Date garantie en présentiel ou à distance
Session garantie

REMOTE CLASS
2026 : 24 Mar., 26 May, 15 Sep.

PARIS LA DÉFENSE
2026 : 24 Mar., 26 May, 15 Sep.