Publication date : 03/18/2024

Course : Ludopedagogy, designing and running training courses using games

Practical course - 2d - 14h00 - Ref. SGA
Price : 1310 € E.T.

Ludopedagogy, designing and running training courses using games




The use of games is recognized as an effective lever for learning and for involving participants in training. This course will enable you to discover original teaching methods, as well as playful tools and resources that encourage active participation in training.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. SGA
  2d - 14h00
1310 € E.T.




The use of games is recognized as an effective lever for learning and for involving participants in training. This course will enable you to discover original teaching methods, as well as playful tools and resources that encourage active participation in training.


Teaching objectives
At the end of the training, the participant will be able to:
Understanding the different types of training games
Building a fun learning program
Define best practices for producing a fun training course
Design your own play tools and media
Leading a fun or gamified training course

Intended audience
Trainers, instructors, educational engineers.

Prerequisites
Experience in training facilitation and knowledge of basic preparation and facilitation techniques.

Practical details
Hands-on work
Exercises: create a scenario and teaching progression. Building fun tools and materials. Role-playing exercises.

Course schedule

1
Understanding game mechanisms and their application to training

  • Distinguish between gamification and gamification.
  • Identify the mechanics of a game.
  • List the different types of games.
  • Distinguish between the different possible modalities for a game and their specific features.
  • Imagine game detour for training courses.
Hands-on work
Brainstorm and analyze the mechanics of different games.

2
Adapt the game to the learner and the type of training course

  • Learn about different learning methods.
  • Identify the effects of play in training.
  • Define the type of game according to the training.
  • Identify the different types of players.
  • Identify the profile of the group of learners.
Exercise
Digital and multimedia quiz for each team, covering all the points in the sequence.

3
Integrate gamification into modules and sequences

  • Define the pedagogical objectives or skills to be assessed using Bloom's taxonomy.
  • Orchestrate your teaching program to include fun activities.
  • Choose the right format: role-playing games, board games, Serious Games, escape games, cooperation, competition...
  • Clarify the desired effect of an edutainment activity and anticipate the debrief.
  • Build your game logic: the rules, the right time, the right duration...
  • Take inspiration from and adapt existing solutions (e.g. Thiagi's framework games).
  • Integrate digital entertainment/gamification: digital quizzes, augmented reality, virtual reality...
  • Test your edutainment activities.
Hands-on work
Development of a questioning grid to prepare and build an edutainment sequence. Sub-group design of an edutainment architecture based on an existing training module.

4
Leading an edutainment activity

  • Prepare and work on your role as host.
  • Introduce the game and give clear instructions.
  • Control time and develop participants' involvement.
  • Debrief, collect feedback and transpose.
Role-playing
Lead a sequence containing an edutainment activity.


Customer reviews
3,9 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
LISA B.
06/11/25
5 / 5

It was great with a suitcase full of ideas
DAMIEN C.
05/06/25
5 / 5

Great entertainment! Thank you so much!
MATTHIEU P.
05/06/25
5 / 5

Top-class trainer, super energy, varied and concrete examples, well-balanced theory, very interesting, easy to put into practice once the course is over.



Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class

Dernières places
Date garantie en présentiel ou à distance
Session garantie

REMOTE CLASS
2026 : 23 Mar., 22 June, 5 Oct., 14 Dec.

PARIS LA DÉFENSE
2026 : 23 Mar., 22 June, 5 Oct., 14 Dec.