Course : Sketch, design and prototype web and mobile interfaces

Practical course - 2d - 14h00 - Ref. SKT

Sketch, design and prototype web and mobile interfaces




You'll learn how to build ergonomics for mobile and web interfaces in UX design mode with Sketch. You'll master the interface and functionalities. You'll be able to create shapes with the pen tool for in-depth graphics, and manage prototyping and export tools.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. SKT
  2d - 14h00
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You'll learn how to build ergonomics for mobile and web interfaces in UX design mode with Sketch. You'll master the interface and functionalities. You'll be able to create shapes with the pen tool for in-depth graphics, and manage prototyping and export tools.


Teaching objectives
At the end of the training, the participant will be able to:
Apply the UX design approach to adaptive or responsive web design projects
Learn the methods and techniques for designing a responsive interface
Design and prototype an interface with Sketch App
Create navigation paths that meet user needs
Apply best practices in interface design and interaction

Intended audience
Graphic designers, web designers or anyone who needs to create mock-ups for websites and mobile and tablet applications.

Prerequisites
Good knowledge of the web, DTP software would be a plus.

Course schedule

1
Software features

  • What is Sketch App?
  • Software assets and challenges.
  • Discover essential plug-ins: Craft, Zeplin, Anima...
  • Functional perimeters: wireframes, design system, style guide, interactive graphic model.
Hands-on work
Discovery of manipulation.

2
Discover the Sketch interface

  • Toolbars and property panels.
  • Work plans, pages and layers.
  • Customize the toolbar.
Hands-on work
Handling the Sketch interface.

3
Prototype a graphic model for the web

  • Design stages.
  • Interface design.
  • Content choreography.
  • Design trends.
Hands-on work
Creation of a first mock-up of a responsive web page.

4
Mobile application interface

  • Mobile application interfaces.
  • Define the interface sketch or detailed wireframe mockup according to an adapted content choreography.
Hands-on work
Creation of a first mobile interface.

5
Designer with Sketch

  • Create a work plan.
  • Create and manage layers.
  • Use grids and markers.
  • Create and modify shapes.
  • Import vector and bitmap graphic elements.
Hands-on work
Working with layers and markers.

6
Conceptualize and add shapes

  • Sketch and vectors.
  • The pencil tool.
  • Create, modify and edit shapes.
  • Create vector elements with the pen tool.
  • Handling anchor points.
  • Text objects, lines and borders.
Hands-on work
Create custom shapes with the feather tool.

7
Export graphic elements

  • Identify the different export formats for the Web (SVG, PNG, JPEG, CSS).
  • Export for Retina or HD screens.
  • Quickly reuse a guide style with the Craft plug-in.
  • Collaborate effectively with developers (using Sketch and Zeplin).
Hands-on work
Creation of a web export.

8
Creating an interactive prototype with Sketch and InVision

  • Define reactive zones.
  • Create links between work plans.
  • Export and share the interactive prototype in InVision.
Hands-on work
Creation of an interactive prototype.