Publication date : 02/12/2024

Course : Master the art of 3D modeling with Adobe Substance Designer

Practical course - 3d - 21h00 - Ref. SUC
Price : 1390 € E.T.

Master the art of 3D modeling with Adobe Substance Designer




In this training course, you'll explore advanced 3D modeling with Adobe Substance Designer. You'll learn how to create sophisticated textures, manipulate materials and generate realistic designs. You'll master the tools you need to produce striking visuals for a variety of media.


INTER
IN-HOUSE
CUSTOM

Practical course in person
Disponible en anglais, à la demande

Ref. SUC
  3d - 21h00
1390 € E.T.




In this training course, you'll explore advanced 3D modeling with Adobe Substance Designer. You'll learn how to create sophisticated textures, manipulate materials and generate realistic designs. You'll master the tools you need to produce striking visuals for a variety of media.


Teaching objectives
At the end of the training, the participant will be able to:
Getting to know Substance 3D Designer
Mastering textures and materials
Use the library to create materials
Explore rendering and lighting functionalities
Optimize and manage performance

Intended audience
Graphic designers, 3D artists, animators, product designers, texture designers, advertising and digital marketing industry professionals.

Prerequisites
No special knowledge required.

Course schedule

1
Introduction to Substance 3D Designer

  • Introducing Substance 3D Designer.
  • User interface and management of tools and palettes.
  • Display window options and optimization.
  • 2D and 3D displays.
Hands-on work
Detailed interface walkthrough

2
Textures and materials

  • The main texture channels.
  • Introduction to Substance graphs.
  • MDL (Materials Definition Language) graphs.
  • The basics of PBR (Physically Based Rendering).
  • Graph models to create materials.
Hands-on work
Creating a simple PBR graph

3
Substance 3D Designer windows and options

  • Discover the Explorer.
  • Using the graph.
  • Settings tab.
  • Dependency management with the dependency manager.
  • Understanding knots and using frames.
  • Pins for efficient organization.
Hands-on work
Update previous graph with new data.

4
The Substance 3D Designer library

  • Discover the different types of knot.
  • Application of filters for specific effects.
  • Use generators to create procedural patterns.
  • Introduction to predefined PBR materials.
  • Import and use MDL graphs.
Hands-on work
Importing and browsing a library node

5
Creating materials

  • Create a simple material using knots.
  • Modification of an existing material.
  • Add editable parameters for a customized material.
  • Application of materials with specific options (bricks, wood, etc.).
Hands-on work
Creation of a detailed tiling material.

6
Substance Designer and other 3D software

  • Import Substance materials into other Substance suite software.
  • Using Substance 3D Designer with other 3D modeling software.
Hands-on work
Import a material into Substance Painter.

7
Rendering in Substance 3D Designer

  • Setting rendering options with Iray.
  • Export results to Photoshop for post-processing.
  • Export to coursr for 3D staging.
  • Manage links with other Substance software.
Hands-on work
Setting up the various resources in Substance Stager

8
Applying rendering

  • Final rendering with Iray.
  • Export rendering to Photoshop for adjustments.
  • Export rendering to coursr for realistic staging.
Hands-on work
Setting up the various resources in Substance Stager.