Publication date : 02/27/2024

Course : UX design and ergonomics for tablets and smartphones

Practical course - 3d - 21h00 - Ref. UXX
Price : 1690 € E.T.

UX design and ergonomics for tablets and smartphones




On completion of the course, learners will be able to apply the key principles of ergonomics and UX Design (User Experience) to the design or improvement of tactile interfaces (tablets and smartphones), in order to optimize their attractiveness and navigation.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. UXX
  3d - 21h00
1690 € E.T.




On completion of the course, learners will be able to apply the key principles of ergonomics and UX Design (User Experience) to the design or improvement of tactile interfaces (tablets and smartphones), in order to optimize their attractiveness and navigation.


Teaching objectives
At the end of the training, the participant will be able to:
Understand the vocabulary and key concepts of ergonomics and UX design
Know the ergonomic requirements for developing applications on touchscreen devices
Understanding user-centered design
A method for designing and evaluating mobile interfaces: graphic charter, navigation, guidance, etc.
Discover heuristic analysis of mobile HMIs
Learn best practices for managing the design cycle of a mobile-compatible Web application

Intended audience
Webmasters, web designers, digital project managers, graphic artists, web designers, UX designers...

Prerequisites
Good knowledge of the Web and the use of mobile devices.

Course schedule

1
Introduction and definition: what is ergonomics?

  • Definition of ergonomics. Why do we need ergonomists?
  • The role and benefits of ergonomics.
  • Ergonomics, UX Research, UX Design and UI Design.
  • Ergonomics and accessibility: constraint or complement?
  • ISO standards for a standardized basis.
  • Introduce ergonomics into the design cycle.
  • Compatibility of UX methods with the Agile process.
  • Types of intervention: design or correction.
Storyboarding workshops
Presentation of sites displayed on mobile, dedicated Apps. Exchange of experiences on accessibility, on the use of a mobile application...

2
Specific features of mobile HMI

  • Display, tactile interaction.
  • The evolution of mobile applications.
  • Constraints linked to mobile use.
  • Dedicated apps, an app for every operating platform. Trends.
  • Native application. Trends.
  • Web App.
  • Responsive Design.
  • The limits of the responsive website: mobile-first approach.
  • Display constraints, screen resolution, size in DPI, infinite corners and edges.

3
Study users, their tasks and the context

  • Human cognitive functioning.
  • Target population: establish Personas.
  • Personas' psychological mechanisms.
  • User goals, motivations and emotions.
  • Experience Map and context of use.
  • Needs analysis.
  • Examples of user scenarios.
  • Task modeling: card sorting, task tree.
Hands-on work
Identification of Personas and several tasks/interaction scenarios. Experience Map and task trees.

4
Designing a mobile interface

  • What is layout?
  • Sketching, low-fidelity modeling.
  • Medium-fidelity modeling.
  • High-fidelity modeling.
  • Tools available on the market.
  • The principles of material design[.
Hands-on work
Interface design using low-fidelity visual tools (Balsamiq, Wireframe Sketcher).

5
Universal ergonomics criteria

  • The "universal" criteria: simplicity, intuitiveness, consistency, sense of control, affordance.
  • The laws of Gestalt.
  • Eye movements on HMI.
  • FITTS' law.
  • Hick's Law.
  • Content ergonomics, semantics, wording.
  • Grice's principle of cooperation.

6
Mobile HMI ergonomics

  • Menus mobiles.
  • Legible text, font size.
  • Zones of information, zones of interaction.
  • Colors, images, a matter of culture.
  • Ergonomics of mobile icons and widgets.
  • Form ergonomics, error handling, call-to-action.
  • Navigating a mobile interface: display surface and amount of info.
  • Navigation: drawer navigation, tabbed navigation.
  • Time management.
Storyboarding workshops
Presentation of mobile site examples and discussion.

7
Analysis of interfaces with usability problems

  • The heuristic analysis method: strengths, weaknesses, ROI.
  • Heuristic analysis methodology.
  • A mobile HMI analysis grid.
  • Study of analysis and audit grids.
Hands-on work
Audit of different smartphone/tablet interfaces with usability problems. Participants observe and identify areas for improvement.


Customer reviews
4,3 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
MARINE G.
03/11/25
3 / 5

Very poor proposal from opco, the training is not at all related to the theme of digital accessibility and the knowledge presented was all known. It's a shame. For an introduction to UX/UI, the course is certainly very good but not for my profile.
XAVIER D.
03/11/25
4 / 5

Good overall training and a trainer who listens. Despite this, it didn't go far enough in terms of my current skills.
GILLES G.
03/11/25
5 / 5

The content is accessible even to beginners, and the trainer is highly educational.



Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class

Dernières places
Date garantie en présentiel ou à distance
Session garantie

REMOTE CLASS
2026 : 13 Apr., 15 June, 28 Sep., 2 Dec.

PARIS LA DÉFENSE
2026 : 30 Mar., 8 June, 21 Sep., 25 Nov.