Publication date : 05/30/2024

Course : Virtual marketing: creating new business opportunities

Practical course - 2d - 14h - Ref. VKG
Price : 1280 € E.T.

Virtual marketing: creating new business opportunities




The introduction of virtual elements into marketing is more than just a fad fueled by technological advances. It's a real strategy that offers tangible business opportunities. This training course will help you understand the main perspectives.


INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class
Disponible en anglais, à la demande

Ref. VKG
  2d - 14h
1280 € E.T.




The introduction of virtual elements into marketing is more than just a fad fueled by technological advances. It's a real strategy that offers tangible business opportunities. This training course will help you understand the main perspectives.


Teaching objectives
At the end of the training, the participant will be able to:
Understanding the implications of virtualization for marketers
Identify the insights and drivers you need to promote your offers
Understand the specific features to be taken into account and the risks to be minimized
Identify the customer journey on which to position yourself

Intended audience
Marketing managers, communications managers, innovation managers.

Prerequisites
No special knowledge required.

Practical details
Hands-on work
A wealth of knowledge, concrete examples, exchanges of best practices and exercises.

Course schedule

1
Understanding the virtual world

  • The definition of the virtual in the world of marketing: physical non-existence, digital existence, hybridization...
  • The insights of unreality: split personalities, aspirations to the ideal, reintroduction of freedoms...
  • Fan personas: shifters, digi-sapiens, Generation Z...
  • Underlying technologies: VR, AI, augmented reality 3D filters...
Group discussion
Identify the causes of these trends.

2
Identifying marketing opportunities

  • Virtual universes and their characteristics: metavers, showrooms, settings, virtual events...
  • Variations on virtual art: digital art, 3D fashion, virtual make-up...
  • The facets of digital identity: aesthetic and sensory avatars, cyborgs, social add-ons (stickers, filters...).
  • Embodiments of digital technologies: crypto-currencies, social, personal and community tokens, crypto-objects...
  • Marketing benefits: multiplication of possibilities, transcending genres, embellishment, loyalty-building, buzz...
  • The risks: disaffection with real life, reduced consumption of [[apparent]] resources, speculation...
  • Key success factors: brand congruence, response to insights, quality of experience.
Hands-on work
Search for concrete examples and identify their strengths and weaknesses.

3
Understanding marketing methods

  • For production: artists, designers, software...
  • For technologies: blockchain, crypto-currencies, NFT, VR headsets, augmented reality, bodytracking...
  • For media coverage: placements "product" in films, video games...
  • For marketing: platforms for augmented reality, virtual object sales or NFT...
  • Understand the impact of the virtual world on your organization.
Hands-on work
Creativity exercises to capture potential in your own world. Design thinking to build different uses. Prototyping and testing.