Course : Campus Atlas - UX design and website ergonomics

Practical course - 3d - 21h00 - Ref. UXA
Price : 1830 € E.T.

Campus Atlas - UX design and website ergonomics



New course

On completion of the course, participants will be able to design or improve a website to optimize the user experience. This training program is intended for employees of professional branches covered by the OPCO Atlas.


INTER
IN-HOUSE
CUSTOM

Practical course
Disponible en anglais, à la demande

Ref. UXA
  3d - 21h00
1830 € E.T.




On completion of the course, participants will be able to design or improve a website to optimize the user experience. This training program is intended for employees of professional branches covered by the OPCO Atlas.


Teaching objectives
At the end of the training, the participant will be able to:
Understand the key concepts of website ergonomics
Understanding user search methods
Design and organize information for an optimal experience in compliance with standards
Optimize the user experience and site navigation
Improving website accessibility

Intended audience
Pour les adhérents à l'OPCO Atlas : webmasters, webdesigners, chefs de projet digitaux, graphistes, concepteurs de sites web…

Prerequisites
Good computer and Internet skills.

Practical details
Teaching methods
To optimize the learning experience, e-learning modules can be provided before and after the classroom session or virtual class, at the participant's request.

Course schedule

1
HTML and CSS, building modern, semantic websites - Content digital learning pre-training

  • HTML basics.
  • Structure and organize an HTML page.
  • Formatting HTML with CSS.
  • Use semantic HTML.
  • Create HTML forms.
Digital activities
This online course teaches the basics of HTML and CSS for designing modern websites. Participants will see how to structure a page with text, media and interactive elements, use id and class attributes, and create a first stylesheet. The course also covers semantic HTML and the new features of HTML5, before concluding with the creation of a complete and functional contact form.

2
Definitions: what is ergonomics? And UX design?

  • Defining ergonomics and user experience.
  • Why do we need ergonomists?
  • The role of ergonomics. Ergonomics and innovation.
  • Ergonomics at the crossroads of several disciplines.
  • The fundamentals: cognitive and organizational psychology, communication and the sociology of usage.
  • Human information processing.
  • Use cases with commentary.
Hands-on work
Use cases discussed with participants.

3
Ergonomics in the development cycle

  • The V-design cycle.
  • Types of intervention, design or correction.
  • Return on investment in ergonomics.
  • In-depth ergonomics. Design and structuring.
  • Overview of different ergonomics methods.
  • Surface ergonomics, presentation, comfort.
  • Integrating an ergonomist into an IT company: what skills, what role.
  • ISO 9241-210 usability standards: defining effectiveness, efficiency and satisfaction.
  • Ergonomics in the context of Agile and iterative methods.
  • B-to-B and B-to-C interfaces: what are the differences in terms of ergonomics and interface issues?
  • Thin client and web technologies: what are the differences in terms of ergonomics?
  • Laying the foundations of the project: different frameworks.
Hands-on work
Laying the foundations of the project: different frameworks.

4
Modeling software end-users

  • ISO 9241-210 standard: modeling users, task and interaction context.
  • What data to collect on users: anthropometric, sociological and psychological aspects.
  • Taking account of users with special needs: inclusion and accessibility.
  • Qualitative data collection: focus groups, interviews, field observations, etc.
  • Quantitative data collection: surveys.
  • Know the context of interaction with the future product.
  • Formalize results: personas.
  • Information architecture: what wording and organization?
  • Card sorting.
Hands-on work
Construction of proto personas for a typical project proposed to participants.

5
Ideation and conception: design thinking

  • User experience at the heart of digital transition strategy.
  • Ergonomics and change management.
  • Innovation "technology driven" and "user driven".
  • Workshops MOA and MUE: what are the differences?
  • The double diamond model of service design.
  • Design thinking techniques (Chinese portrait, experience map, user journey, mood board...).
Hands-on work
Planning a design thinking session for a typical project proposed to participants.

6
User-centered design for software development

  • How to present information on the screen? Visual organization.
  • Human learning. Gestalt laws.
  • Readability of criteria.
  • The colors. Use of images and icons.
  • The basic principles of digital accessibility
  • Manage window display and resizing.
  • Menus, widgets, shortcuts.
  • Fitts' law and Hick's law.
  • Man-machine dialogues. Grice principles.
  • Content, semantic aspects. Nielsen's maxims.
  • The importance of a home screen or dashboard.
  • Graphic design: skeuomorphism, flat design, material design.
  • The specifics of mobile HMI: display and uses.
  • Formalize user tasks and navigation with Xmind.
  • Formalizing "as is" and "to be" scenarios: experience maps.
Hands-on work
Creation of experience maps "as is" and "to be" for a typical project proposed to participants.

7
Interface modeling

  • Horizontal versus vertical layout.
  • Low, medium and high fidelity.
  • Main interface modeling tools.
Hands-on work
Creation of interface mock-ups for a typical project proposed to participants.

8
Audit of existing interfaces

  • Ergonomic audit.
  • Digital accessibility audit.
  • User testing.
  • Indirect data collection: analytics, A/B testing .
Hands-on work
Audit an existing interface using dedicated grids.

9
UX design and interface ergonomics - Post-training digital learning content

  • What is UX design?
  • Analysis of user needs.
Digital activities
This online course introduces the fundamentals of UX design and teaches how to create effective user experiences.


Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class

Dernières places
Date garantie en présentiel ou à distance
Session garantie

REMOTE CLASS
2026 : 17 Mar., 23 June, 6 Oct., 8 Dec.

PARIS LA DÉFENSE
2026 : 10 Mar., 16 June, 29 Sep., 1 Dec.

LILLE
2026 : 17 Mar., 23 June, 6 Oct., 8 Dec.