Course : Learning Agility through instructive game workshops

Practical course - 2d - 14h00 - Ref. AGB
Price : 1370 € E.T.

Learning Agility through instructive game workshops




Regardless of age, human beings never learn better than through play. As a participant in this course, you will review the values of the agile manifesto in a playful and active way. By taking part in a playful course, you will discover agile rituals and principles, from self-organization to planning, from visual management to retrospection, and will be able to reuse these games within your team.


INTER
IN-HOUSE
CUSTOM

In person or remote class
Available in English on request

Ref. AGB
  2d - 14h00
1370 € E.T.




Regardless of age, human beings never learn better than through play. As a participant in this course, you will review the values of the agile manifesto in a playful and active way. By taking part in a playful course, you will discover agile rituals and principles, from self-organization to planning, from visual management to retrospection, and will be able to reuse these games within your team.


Teaching objectives
At the end of the training, the participant will be able to:
Become aware of the two key principles of agility: simplicity and face-to-face conversation.
Adopt the agile principle of continuous improvement: regularly adjust behavior and processes.
Trust the team's ability to self-organize
Understand the principle of permanent cooperation between customer and project team and the need to overcome silos
Assimilate the agile principle of building projects around motivated individuals (the Scrum Master, a facilitator, etc.).
Discover visual agile management practices and tools: Product Backlog, Scrum Board, Kanban board

Intended audience
Project managers, analysts, quality managers, methods managers, developers. Anyone wishing to learn about the Agile culture through real, fun hands-on experience.

Prerequisites
Basic knowledge of project management.

Practical details
Hands-on work
Informative games and workshops.
Teaching methods
" Tell me and I'll forget, show me and I'll remember, involve me and I'll understand "returnchariot Confucius, 450 B.C.

Course schedule

1
Introduction

  • Discovering the group.
  • Presentation of the edutainment approach.
  • Discovering the program: interest and objectives of games and workshops.
Role-playing
Workshop/game: constellation (discovering the group).

2
Agile culture approach

  • Discover a modern culture through a fun trail (maps, stages, tests, treasures).
  • How do you communicate within your teams?
  • How do you build a project or a product?
  • What kind of trust is needed to successfully complete a project?
  • Why break down corporate silos? Why avoid multitasking?

3
Agile tools proposal

  • Presentation of workshops and games for the second phase, enabling the implementation of tools.
  • How can the tools used in this phase be reused in the company?
  • Know what communication to adopt and what decision to make, depending on the context.
  • Best practices for estimating and planning.
  • The notion of retrospection: how can we constantly question ourselves in order to improve?
  • The notion of responsibility in Agile projects.

4
Game workshops, role-playing

  • Workshop/game: oral or written expression. Which one to use, in what context, why?
  • Workshop/game: emergent design. What is emergent design and what is its purpose?
  • Workshop/game: modern team life. Continuous improvement, self-organization.
  • Workshop/game: trust. How much trust is enough and why?
  • Workshop/game: the pitfalls of multitasking. How and why is multitasking harmful?
  • Workshop/game: do we need to break down corporate silos? Why or why not?
  • Workshop/game: help and guide for decision-making in different contexts.
  • Workshop/game: load estimation and lean planning.
  • Workshop/game: visual and cognitive management. Why choose it?
  • Workshop/game: retrospective, discovering how to question yourself repeatedly in order to improve.
  • Workshop/game: what type of leadership should be promoted, why empower teams?


Customer reviews
4,6 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.
ANAÏS F.
03/11/25
4 / 5

very good
CHARLOTTE P.
03/11/25
5 / 5

Very good training, very interesting and fun



Publication date : 03/12/2024


Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class

Last places available
Guaranteed date, in person or remotely
Guaranteed session

REMOTE CLASS
2026 : 25 June, 24 Sep., 14 Dec.

PARIS LA DÉFENSE
2026 : 25 June, 24 Sep., 14 Dec.